Tuesday, September 08, 2009
Gaming remains one of the stronger hobbies that I doubt I will ever truly tire of. Ever since that fateful game I had back in grade school on the bus headed home from Don Bosco, gaming has become a passion of mine rivaled only by love for my Egg, and the conscious awareness of required responsibility.
As of this very moment, I have an ongoing Vampire: the Requiem + Hunter: the Vigil ongoing campaign with my T.R.O.P.A. (The Roleplayers Of Paranaque Area) where a number of vampires in New York City are starting to grasp the existence of a hidden Covenant calling itself the Cainite Heresy, and how this ties in with the supposed Simon Dark entity (a Promethean in my game), a public servant who seems intent in destroying it, and some conspiracy calling itself the Lucifuge who has located their most promising candidate yet.
The game has been going on for months now, and the players have had their share of victories and failings. Sacrifices were made, friends were betrayed and in some cases, lies were upheld in order for the greater good to seemingly win. But as the chronicle nears its close, Seth, one of the players in the game needs to take a three month hiatus due to work related needs. This unfortunately brings one to wonder if the game will end up spiraling out and being simply dropped as it tends to happen in other games. Simply put, real life always takes precedence. And even more factually, interest in a game lasts only as long as it is frequently played.
On Sundays, I run another ongoing campaign. This time, it is a Changeling: the Lost + Promethean: the Created game called Once. Here, four characters discover that their stolen identities might actually have some connection to one living a stolen life. Three of the players have begun to learn their lives are intimately tied to the tales of Jack the Giant slayer, Captain Hook and Briar Rose... and are learning even much faster that things aren't that simple. The Promethean in the game is slowly discovering more about herself, her past, and how her fate may be tied upon these prodigals of legend.
With the game being much more fantastic and cooky, compared to the Vampire+Hunter game which revels in darkness and grit, I've thrown some unexpected twists to this game including the most recent revelation that the "big bad guy" in the game, called the MythMaker, might simply be the game's representation to the immense power and influence of the Disney Corporation. Auspiciously, this revelation came to light a single day before the sudden announcement of Disney acquiring Marvel (a news tidbit which got my players shocked and fearing I had plans of incorporating THAT as well into the game). New foes ranging from Hua Mu Lan and a blonde swordsman named Strife have made them realize the game is heading towards Kingdom Hearts influences, which may or may not be that bad a thing.
Ah gaming. Through you I share all the stories I wish I had the budget to turn into films.
With the possible pause/cancellation of the Vampire+Hunter game, I have been tossing in my head considerations for running another campaign. Part of me is sorely tempted to try running games such as the following:
Weapon of the Gods - bringing back the thrill of martial arts action combined with legendary weapons set upon a backdrop of war and unfettered passions, I imagine crafting an almost Romeo & Juliet meets Seven Swords sort of tale. Maybe even a third attempt at my Tale of the Twelve Ministers storyline. Somehow, I just love exploring Wuxia-based games.
Scion - while Changeling has allowed me to explore the concepts of myth and legend, a Scion game can possibly allow me to touch on the power of religion and Faith. While this possibly can fall into just being a rehash of my recent Exalted game as well as the ongoing Changeling+Promethean game, I can imagine the different direction this can take being focused more on modern reimaginations of deities as well as having scenes that nicely homage Akira or films like 2012 with fight scenes that have a possibly Ultraviolet, Equilibirum kind of vibe to them.
DC Heroes - Part of me is sorely tempted to run an Elseworld game which uses the DC Universe as a backdrop, but has major influences from the works of Morrison, Hitch, Millar, Moore and Ellis (Perhaps with a subtle touch of Gaiman and Milligan as well in it). I was once thinking of the concept of the big three (Truth, Justice and the Way) and explored part of that in a fanfic I partly wrote (and have on the sidebar). Having never finished writing it (the site it was to be hosted on folded), I feel now the urge to redo it as a game instead.
Trinity - Science fiction. I feel the desperate urge to also try running a science fiction game. Maybe it has something to do with the beauty of District 9 and the soon to come Starcraft 2. Or maybe it is just me itching to have some kind of faux techobabble in a game again. But I'm starting to have the urge to have a game with deadly lasers, strange psychic powers, power armor and terrifying mutants, and yes Trinity does fit that bill very well. Somehow, I will have to force myself to avoid making the connections once again to Aberrant and Adventure! even if I know they were all originally meant to be interconnected (back when Trinity was called Aeon, damn you MTV!) Maybe even draw inspiration from stuff like WARHAMMER.
Although other games like Geist: the Sin-Eaters or Dungeons and Dragons (whatever it is called now) is out, I think I feel more like running one of these older stuff first. Hmm.
One thing is for sure, I sense whatever game we end up playing, I'm gonna find a way to squeeze in some hot chick with a dragon tattoo. :-D