Tuesday, July 23, 2013

July Update

So, I've been quite quiet on this blog for some time.   I will admit now that the silence was to a great part a reflection of how some parts of the year affected me.  There were some events in the first quarter and more so on the second quarter which kinda hit me hard.  But thankfully, this third quarter has been generally getting better with every passing week.

But enough.  Time to remind myself of what I have accomplished and celebrated in the last few months.

I now proudly can say I have some stuff in the table top gaming industry.

First, I helped translate/proof read the English release of the Italian Story Game Cartooner, which can be purchased on Drivethrurpg.   Originally I was being asked to review the game for my gaming blog, Tagsessions, but when I got the drafts I realized I wanted to help tighten the text and make the English easier and clearer to grasp.   To my surprise, Giovanni Micolucci - the game's creator - not only agreed to let me help with the English, but even added me to the book's credits!

So this marks my first official participation beyond merely just being a playtester (as I have been for other games such as Eloy Lasanta's Part-Time Gods or the 5th incarnation of Hero, I think it was).

Then, there was the Kickstarter for the game Heroine, which I backed.  The game allows a group to play a session where a Heroine goes through an adventure following staples such as Through the Looking Glass, Wizard of Oz and the like.   Josh Jordan, the creator of the game, messaged me to ask if I wanted to try writing a version of Heroine set in the Philippines and I jumped at the opportunity.

And so, Girls Elsewhere is now available on Drivethrurpg as well.  And I do hope that more and more of you guys check it out and support it.   I know it isn't anything that fancy, me being a contributor now to a book, but for me it is a HUGE step forward in realizing my dreams.

And then there's my job at Indigo Entertainment as a Game Designer.  I tell you, it still boggles the mind how fortunate and fulfilling it is to be in my position.  I design games for a living.  I come up with ideas and work out mechanics, systems, stories and experiences for others to enjoy and get paid to do it.  And I've even worked with greats such as Cartoon Network and the like.  Oh my god.  I tell you, I still am overwhelmed by the fact I have this job.    Even more awesome?  Part of my job is helping the gang experience and get exposed to even more games, so yeah I've been running various table-top games and story games for the last few months to help broaden the horizons of those who are willing to try it at work.    So in a way, you can say I am paid to run games too.  And now, I just might be doing this as a full-time job.

Maybe those are the signs I have to finally see.

I had dreams for film.  For comics.  For television.
Film and television kept getting side-tracked by relationships, by wars on terror, and by financial problems.  The dreams of bringing my parents home an Oscar someday were I guess dreams that were meant to be forgotten.  Wrote a bunch of scripts.  Some even got produced as plays in Los Banos, or were considered for short film treatment.  But naw, I doubt anyone even noticed or heard of them.  

Comics kept getting overwhelmed by cliques.  By lack of support.  I'd come up with cool, or original things to do, and others would barely notice.  Tenth year anniversary plans for my comic, Diliman, fell so flat I really felt crushed.  And mind you, I really had thought my friends would be there to celebrate with me.  And now, I can see so many of my friends moving forwards with their creations.  Touching people's lives.  Inspiring fans.

For some reason, there just wasn't the support or attention that I expected from them.   And to think I'd gone as far as directly asking for some friends before to support it.    I even got featured in a documentary, but surprisingly not a blimp on the social media side.  Not even after I shared the news with friends whom I had hoped would at least spread the word too. Yeah.  I guess its a sign for me to realize that those areas are just not meant for me.   And maybe if I ever try to dip my toes into those waters again, they'll be just for me to go for it and not for me to want to find an audience for it anymore.  

Maybe it was about time that I've seen what has been in front of me all this time.

Gaming is my niche.

And maybe it is about time I've focused my time instead on just making more and more gaming experiences for more to enjoy and celebrate.

So I promise myself to his these goals.  And here's a peek of what I have in the pipeline.
I have to finally finish and release the following:

A meta-game role-playing game where even the players themselves are characters in the game.  Play Immortals that wear Masks to enjoy the limitations of a mortal life.  In this game, using meta-game knowledge is part of the fun!  But beware, the Enemy lurks and worst of all, is the only person you really trust.

In a world where you can remix your brain to tap into memories you need, where does identity and loyalty lie?  The Mission must be accomplished before time runs out.  And unlike most role-playing games, in Mem:RE games do unfold in real-time.

And maybe find a way to compile and release my other creations that are currently on Tagsessions.

Kumiho of the Nine: A KoreanDrama RPG
Cat Dreams/Neko Yume : A Ghibli Inspired RPG
Survivor the RPG
Adventure Time Advanced
Adventure Time: Simplified RPG

Thankfully, my partner Rocky, has been tremendously supportive through all these moments in my life.  And so many other friends out there have been very encouraging and uplifting in their faith in my talents and abilities.  And even more, gaming idols such as Eloy Lasanta and John Wick have been willing to throw me an encouraging message or two when the going gets tough.

Life has been geekily amazing.
And it can only get better!


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