Wednesday, December 28, 2005

CHRISTMAS 2005
Just posting the pictures of this year's Christmas celebrations. Am still at work. My right hand hurts, gosh I hope it isn't carpal tunnel syndrome (or what ever that is supposed to be called). Am cold. Am cranky. And I'm getting occasional stomach cramps (yep yep Panda.. its still there. Heh.) Hoping you're all having a much better Christmas long vacation than I am.

Uh, vacation?

Ano yon?
:-)

Merry Christmas!
Image hosted by Photobucket.com
Family celebrated with Christmas Eve with lots of food and delectable deserts. As always, Yaya Bebie made a wonderful collection of delicasies and yummy falvors to dive into. Missed having Kuya around. We used to joke a lot during Noche Buena on which of our friends would show up first. Also missed a lot of my old friends. Marco, Rommel and Ryan used to show up come Christmas eve to grab a bite or two. Of course, now Marco is in Middle East, Rommel in the USA and Ryan with his own family celebrations.

Image hosted by Photobucket.com
Headed to Pasay to celebrate Christmas at Lola Rose's house. It was really fun though I was kinda sad that one of my uncles and his family had to leave early. They had some other affairs to attend to (Boyfriend lunch for one, not sure about the others) which frankly I felt was kind of wrong. Sometimes I wonder if they are disgusted by us. Or find us too "cheap and ordinary" compared to their high class and high society circles. Cause I would like to think they'd be more willing to give ONE SINGLE DAY OF THE YEAR for a family gathering such as this one.

Ah, am cranky. And its showing.

Camera acting up too. Battery needs to be replaced again I guess. Ever since I lent it to the angry man for the Ad congress, its been acting up like this. Even if I charge it for a full 5 hours, all I get is 10 minutes of charge. Damn. And I just BOUGHT a new battery this year. Oh well.

Enough of this for now. Time to go back to work I guess.

I miss my Panda Bear.
Wish I could hug Isha right now.

Thursday, December 22, 2005

ELSEWORLD STORY: THE TRUTH, JUSTICE AND THE WAY



“He will learn,” a voice spoke, thick with unsatisfied vengeance and rage, “And when he is ready, he shall bring back what is meant to be.”

It is winter. A cold winter night. And an Englishman, blonde and unkempt wakes from what could only be described as a horrible dream. Though attractively rugged, the man lacks much in both hygiene and social decorum; his name is John Constantine and there was once a time when merely knowing his name gave him an edge over you.

John wiped his own cold drool off his cheek with the closest thing he could find on his bed - a used gray sock – then sat up and gave his aching back a stretch. He was barely done giving his neck its own clickity stretch when his hands found the pack of cigarettes he had left the previous night on the headboard. Sliding one cigarette out of the pack, he leaned back onto the bed and groped around for the lighter.

“Hey,” a woman’s voice snapped from under the sheets as John squeezed an evident mound under the guise of searching for the said lighter. Raven haired and beautiful, a shapely woman rose from the sheets and stared at her chain-smoking friend and occasional lover with an evident show of distaste on her face. “You do realize, some of us are still trying to catch up on sleep.”

“What?” he replied, though not once did he turn to look at her. He squatted on the sheets and reached between his own legs, checking the nether regions of the sheets where he was sitting on for the off-chance the lighter had rolled down there.

“Arsehole,” the woman sighed and slid back under the blanket, “It’s cold. Don’t hog the sheets.”
John grinned, triumphantly drew the lighter into the open, and flicked it on. Fire rose on command and lit the cigarette John had been holding between his lips for the past few seconds. “Zat… wake up, had another one of them dreams.”

“I’m awake,” Zatanna remarked, though it was evident in her voice she wasn’t that interested in hearing what John had dreamt of this time. There was a time he claimed he saw images of a great hand reaching out from what seemed to be a whirlpool of stars. Then, there was one where a numerous planet earths were seemingly being forced to become one. John had strange dreams, that was clear, and more often than not, they seemed to be absolutely unrelated to anything else occurring in the world. Well, at least as far as what they can sense.

Still, there were those odd times when the dream sang clearly in reference to events that were occurring or yet to transpire in the world. Like the one where John saw a massive war upon the seas, the waters of the world turning red, and a great hawk descending upon a great white shark and using its tongue that burned like sunlight, lifted the predator into the sun. Both dismissed the dream as purely a child of the absinthe and barley they had take the night before only to learn that the Nation of Themyscira had been attacked by strange beings that had long been living in the depths of the Ocean. The Arthurians, as they called themselves, were only defeated when the Wonder Woman used her golden lasso to pry their King from the seas and fling him out of the Earth’s atmosphere.

The Wonder Woman. Zatanna shivered at the thought of her. One of the three that ruled the world. She called herself the Truth, and acted as the judge, jury and executioner in her share of the world. Armed with incredible strength, the ability to fly, enhanced senses, animal empathy, incredible regenerative properties and items of what could only be described as magical in nature, she was the undisputed ruler of a third of the world.

And Zatanna and John both resided in that third.
“Tell me about your dreams, John,” Zatanna straightened up and pulled herself up to a position closer to sitting, then wrapped the blanket around her naked shoulders and chest to fight the cold, “Just in case it happens to actually mean something this time.”

John shrugged and took a deep drag of the cigarette before starting.

“There was a man… pale as ivory… wearing a green cloak…They were searching for some guy… one of those rangers… wilderness guys…. ”

* * *

Timothy Hunter woke up to the frustrating realization that his father had somehow been infinitely stupid enough to forget to close the window of his room the night before. Awakened by what he could only describe as dreams of a being in a gigantic fortress made of ice and crystals, Tim almost screamed out in shock to discover his room was covered in an inch deep layer of frost and snow. He turned his head to see one of the three windows that faced his bed left open, and this time, inhaled a deep breath to allow him to scream as loud as he could.

”Daaaaaaad! You left the window open!”

The early morning winds continued to blow into the room, making Tim shiver uncontrollably from the cold. He found himself muttering obscenities just beneath his breath, never feeling it was proper to speak such things out loud, when he realized he could not stop his teeth from chattering, or his body from shaking from the exposure to the elements. Was he already in some stage of frostbite? Or was he merely suffering the ill effects of sleeping in boxer shorts during the winter with a window left open?

Regardless, all Tim could think of right that moment was to find a way back into the warmer state of being. And if it were possible to have someone else do the work for him, that would be great.
“Dad! Come up here you old,” Tim still couldn’t find it in him to cuss out loud, “…. Daaaaaaaaaaaaaaaaaaaaaad!”

* * *

Downstairs, Mr. Hunter was fast asleep. With one hand still buried inside the can of potato chips that he was munching on the night before, Mr. Hunter continued to snore quite calmly. He had fallen asleep while watching the telly and was absolutely deaf to his son’s cries for help.

On the television screen, a middle aged man whose hair was slicked back and whose eyes were covered by a pair of dark shades opened his hands in response to the canned applause and pointed to the viewers, “We will be right back after a short break!”

Fairydust danced in the screen and golden letters appeared just before the show cut to a commercial break: You and Mister E

* * *

Tim felt his arms and noted the frightening number of goosebumps all over them. He, for a moment, fancied himself to be some fruit or vegetable and wondered what he would look like had he been much more hairy. He was, after all, barely in his teens. Realising his father was either taking his sweet time heading up, or absolutely failed to hear him calling, Tim decided to try to do something about his predicament instead.

Reaching above his head, he cringed as his fingers touched the icy surface of the headrest. Tiptoeing his fingers like a pair of legs around the wood, he felt his way on the terribly cold surface until his fingers found the familiar sensation of his glasses. Taking them back to him, Tim rubbed the glasses against the blankets and slid the spectacles onto his face.

“Oh.”

It was only then he realized that there was no sign of frost or snow at all on his bed or anything that was on the bed. His sheets, though cold, were dry and untouched by the frost. Neither was his pillow.

“Odd,” Tim remarked and sat back up, looking around the room now with much clearer vision and decided he had to do something to at least feel a bit warmer. His toes were starting to feel numb. Taking the blanket into his hands, Tim folded the cloth thrice, making it significantly thicker, before laying it down to the ground for his feet to step on. Using the blanket then like some barrier against the snow, Tim began dragging his feet, one after the other, til he progressed slowly towards the open window. He cussed another time, imagining the many excuses his father was certain to give, most notably a claim that he did not open the window, then reached for the open frame in hopes of shutting the cold out at last.

But it was that moment that a reddish blur slid into view through the wall and clamped both chalk white hands against its own pale bald head as if in a show of apology and shame. To Tim, however, all he saw was some ghost in a red outfit coming through the wall.

“Holy!” Tim gasped and slipped backwards, his buttocks painfully banging against the snowy floor. He inhaled instinctively, ready to scream when the figure brought both hands up as if in surrender and quickly called out.

“Master Timothy! Please! I come in peace!”

Tim caught the scream, forced it back down his throat, and blinked his eyes a few times to see better. His glasses were fogging up from the cold. Reaching outwards, he tried to grab the figure only to see his fingers slide through the red ghost’s leg.

”Egad… what are you!”

“Master Timothy, I have only come to deliver a message. Please. Allow me to deliver it before one of the Three sense my presence here,” the red ghost spoke. Tim realized that the ghost wore a red tight-fitting outfit, much like those leotards gymnasts wore. His face, however, looked like some emancipated corpse. He looked like someone who was dead. A Dead man, Tim decided, was what he would call him.

“What are you talking about? What are you?” Tim gasped and tried to stand back up, but his knees felt far too wobbly. Deadman reached forwards, as if to help him stand, but then realized the futility of the attempt. He wrapped his ghostly arms around himself instead and began to float in the air like a fetus floating in some invisible womb.

“I am a messenger… one from the world of the most recently dead. I have come with a message for you. Listen well.. for I do not have time to repeat it: Open your eyes, you who is born and bred-”

“Wait!” Tim called out and felt his instinctive urge to solve riddles take over his still present yet ebbing fear. He ignored the cold and ran towards his desk, flinging snow all over as he stomped to the table, shoved snow covered books away and returned with a small brown spiral notebook and a pencil, “If you’re going to say it only once, at least let me write it down!”

“Please, there is no time.”

“Open your eyes, you who is born and bred?” Tim repeated as he scribbled it down.

“Know the path is long and many lives you shall tread. Know the rules before you break them, light the flame without fear. Between Life and Intellect you must choose which path is clear-“

“Are all messages always poetic riddles?” Tim interrupted him and tossed a smile, hoping the Deadman would get the joke. The red ghost simply covered his face with his hands as he floated upside down, and waited for a signal to continue. Tim noticed the Deadman’s reaction, sighed audibly, and nodded, “Go on.”

“Understand vengeance and imagination and learn which one to hold, only then shall the greatest wizard return the world as was foretold.”

Tim scribbled the last word into his notebook and suddenly leapt to his feet, “I got it! Harry Potter!”

Deadman stared back at him, not grasping the declaration. Tim sighed, tucked the notebook into his boxers and then felt his adrenaline surge fade away. “Oh my God…” he muttered before falling down to his knees, “You are real.”

The red ghost nodded and suddenly turned to face the window. It seemed to stare at the distance yonder and grow more agitated. “I must leave. You have the message. I have done my part now. I must go.”

“You’re a real ghost!” Tim remarked, still focused on the gravity of it all. He had seen a ghost. A real live one! And he was absolutely certain he was not dreaming. “Oh wow… Dad! Dad! Come up here! Check this out!”

Deadman pulled his legs up, wrapping his arms around his knees like a gigantic baby and suddenly disappeared as if he was sucked into some tiny hole in thin air. With a pop, he was gone. Tim stared at where Deadman was just seconds ago, then leapt back to his feet when the door to his room slammed open. Mr. Hunter stumbled into the room, one hand holding a mop and the other the still half-full can of potato chips. “What… what’s going on?” he asked nervously and looked around the room in shock. “Why is your room covered in snow?”

“Dad! There was a ghost!”

“Why did you cover your room up in snow?” Mr. Hunter asked, slowly placing the mop against the wall.
“I didn’t Dad! You did! You left the window open… Dad, there was a ghost! He came from outside that window-“

“Window!” Mr. Hunter panickedly turned towards the window and saw the open blinds. Leaping over the other mounds of snow, Mr. Hunter reached the window and slammed both blinds closed over it. “Tim! What did I tell you about leaving your window open!” Tim’s father scolded him, much to Tim’s expectations of how his father would be.

“But Dad.. I didn’t-“

“And the window son… the window… the last thing you want is to call the attention of the Truth, Justice or the Way. Don’t ever leave it open again, you hear me? Don’t ever leave it open again!”
Tim pouted. His father was better at the game of passing blame. Did his father really think that he would intentionally cover his room up in snow? What kind of inane idea was that? Stomping his feet, Tim headed back to his bed, leapt onto it and buried himself underneath the pillows. Mr. Hunter grabbed the nearby curtains and drew them over the windows.

“Be thankful that they didn’t notice the window. That they didn’t come over to investigate why someone would have left it open that late. I know, I know there has not been a single criminal activity that has not been dealt with over the years. But still, you know they are always there. Always watching,” Mr. Hunter explained, then sat down on the snow by the closed window. He rubbed his forehead in worry.

“Dad…” Tim tried one last time to talk about the ghost, but his father was more confused on the window. The last thing he wanted was one of the three showing up.

* * *

“And only then can things be the way they were,” John mumbled to Zatanna and turned to face her, hoping she had something to share. Finding her unresponsive, John slid a hand over her face and called out her name a few times. Zatanna’s eyes opened with a start. “What was wrong with you?”

“Hm,” Zatanna replied, as if trying to recall something she had just dreamt of, “Be quiet… there was something in my own dreams…”

”Got envious that quickly?” John teased. Zatanna ignored him and tried to recall the dream even more. She recalled the castle. The three guardians. The brothers. The sisters.

“Zatanna,” John grapped her arm, breaking her reverie, “You weren’t listening to my story. Might I remind you, you asked for that story.”

“Not now John,” Zatanna wiped her brow and checked the time, “The dream you had… its.. I…”

”Maybe we should offer everyone an apology. Explain the situation,” John replied, “Or something… Or warn them. Warn the blokes that the world is ending or something. Maybe it is some sort of second coming? This time instead of a shepherd's son, its some hunter's daughter or something. Or maybe, its talking about the coming of the another alien species. Hunters, Predators, who knows what is out there!”

“John,” Zatanna gasped, “Shut up and let me think.” Zatanna sensed it in her gut that this all made sense somewhow. She felt like they were in some invisible labyrinth, struggling to find their way out by touch.

John fell silent, stared out into the distance, and played what he could of his dream back in his mind’s eye. He remembered the white figure wrapped in a green cloak asking another figure only this time in red if the boy had been found.

“Yes,” the red ghost replied, “The Hunter has received the message.”

John remembered how things were years ago. Back before the Three changed everything. Before everything became so normal. So... mundane. John remembered how there were once greater forces that they so easily tapped into. And that fated day when it all came crashing down.

“It is a name,” John replied suddenly realising something, “The word. Hunter. It is a name.”

“Then it’s a name we shall find to see if your dreams make sense this time, John,” Zatanna remarked and held his hand close. He forced a smile upon his face, then grabbed another cigarette from the pack. “There’s no making sense of this. There’s only trouble.”

And somehow, Zatanna knew John was right.

End of Issue #01
"The Invisible Labyrinth"
written by Tobie Abad
for Ultimate DCU

---------
Title: Truth, Justice and the Way
Tim Hunter is destined to be the greatest wizard of all time, but in a world where magic is nearly dead, and three immensely god-like despots are the Authority over the world, will he be brave enough to embrace his destiny?
Limited Series

WAS PANDA HUNTING
Wanted to find a cute Panda site for my Panda bear.
Found this. It ended up being disturbingly cute.
Stress on disturbingly.

Check it out!

Wednesday, December 21, 2005

You must experience the following sites:

Southlandtales.com
This site absolutely makes me giggle with excitement. I cannot help but be anxious to see this movie! The website is another whole level of impressive creativity that I beg you all to find time to peruse. So many levels of messages and iconography!

David Lynch switchboard

Absolutely a site for any David Lynch fan. Do not view at work though cause some stuff ain't work safe.

Newsarama.com

An absolute for any comics/movies fan.



Nikki Alfar
Tobie Abad
Gabby Lee
Andre Mischa Cleofe
Cathy delos Santos

Saturday, December 17, 2005

PINOY BIG THUNDER!
ABS-CBN Global Limited celebrated the Christmas season with a Pinoy Big Brother themed party! Everyone was invited to jazz up their shirts and prepare for a dance contest. Being as over-worked as we usually were (more so actually this month) we only had the night of the party itself to practice a dance number and prep the stuff we'd need for it. We decided a good twist to the dance number were suprise appearances by people who usually didn't join such presentations and... body paint.

Hey, what can i say, sex sells?

Image hosted by Photobucket.com

And yes, sex does indeed sell! hehehe
It was a great and exciting night! Too exciting actually. I ended up getting a nasty feverish day following the party, forcing me to go on sick leave. Thanks to that, I failed to see my Panda Bear Isha's Lantern parade. :-( I guess there's always next year.

Merry Christmas everyone!

Tuesday, December 13, 2005

DCU: Ultimate Desire #3

Long Longing

Once cannot lock up Desire and not expect the world to change.

Desire was one of the Endless. They were the very beings that existed long before the time of Man. Long before the time of Gods. Seven siblings they were; each one an anthromorphic representation of a facet of existence. Each one an embodiment of an aspect of life. Desire was neither the eldest nor the youngest among the seven. Though in many ways, Desire believes itself to be far wiser than the eldest and far more spontaneous than the youngest of the siblings. Perhaps it was because in many ways, Desire was plain and simply desire. And it desired.

The eldest among them was the one whom they called Destiny. He was a tall figure who always wore the cowl of his robe, obscuring his face from any observers. On his hands was a large heavy book that was bound by a chain onto his right wrist. In this book, everything and anything that would come to pass was already written. And even as he is the chronicler and reader of that which shall and has happened, he leaves no footprints when he walks. He casts no shadow.

Then came Death. Unlike what most expected Death to appear as, Death was a casually dressed attractive woman whom seemed paler than most but far more friendly than was expected of such a being. In many ways, she always retained a symbol of her office on her; sometimes it was an ankh hanging on a chain around her neck. At other times, it was an Egyptian glyph just below one eye. But when she comes to visit someone who has passed on and was to enter whatever comes after life, Death would always leave with the sound of wings in her wake.

Following Death was the third sibling, Dream who seems to have a much more evident presence among the mortal folk. Appearing as a pale figure whose eyes were perpetually hidden in shadow and starlight, Dream’s manifestations tended to adapt to the subconscious mind of the observer. When acting in duty and office, Dream would have his helmet of office, his pouch of Dream Dust and a powerful Crystal upon a chain around his neck. His realm touched upon the sleeping mind of every living thing in the world that could dream. And mind you, there were few that did not.

And in many ways, this was why Desire always found himself spiteful and envious of his brother. For in many ways, Dream’s reach overlapped with his own. And Dream’s influence was what made Desire’s own influence possible.

Destruction was the fourth sibling. Manifesting himself as a heavily built red-haired, bearded man, Destruction was the only one among the siblings who has actually abandoned his position of power. He had come to believe that man no longer needed someone to direct or control the presence of destruction. Though his choice to abandon his realm has in many ways infuriated Dream and Delirium, Destruction continuous to watch his siblings and help them when ever possible.

There was Desire herself. Beautiful. Androgynous in perfection, Desire effortlessly blends with whatever environment she finds herself choosing to visit. She finds a passion in the act of smoking and tends to smile double meaning expressions of deceit and passion. Desire loathes her brother, Dream, and has done many things in hopes of infuriating him more and more. She knows, however, that even the Endless follow laws. And these laws she has not chosen to break. Desire sees herself as the twin sibling of the Despair. Though as to why, she has never deemed to explain.

Despair was the second youngest of the siblings. Squat, pale and overweight, Despair carries upon her countenance a constant expression of discontentment. She wears a ring around her left thumb; the ring has a hook upon it which she uses to habitually tear into her own flesh. She does not seem to mind the pain however and perhaps even secretly delights in it. Though she always sides with Desire on matters, she has shown a concern for the youngest of the siblings… as well as a fondness for their brother Destruction. Despair, however, rarely speaks with Dream or Death.

And lastly, there was Delirium. Constantly shifting in attention, appearance and surrounding, Delirium tends to manifest herself as a short thin child who seems to change the very reality that surrounds her at a whim. Her hair, both colors and style, are said to constantly shift. And her clothes are only as permanent as her short term retention permits. Her shadow never matches her shape and actually has the tangible sensation of velvet when touched. She is said to smell of sweat, late nights, sour wine and old leather. Frighteningly, it was rumored that she was once known as Delight, but has never spoke on the actual reason that lead to her transformation.

Few realized that they existed. Few realized that there was an intelligence behind Death. Behind Dreams. Behind Destruction. Few realized that such concepts in the world had an intelligent embodiment. And fewer even knew the proper ways to supplicate and call these spirits as the Order of Ancient Mysteries had done.

Desire opened his eyes and ever so slowly tried to focus on things better. He allowed his vision to adjust the very moment he realized that he had been taken from his own realm. The stale smell of sweat, wax, and other strange aromas danced in the air. The runes that surrounded the glass prison were unmistakable; they were glyphs of power and magic. And they ensured that Desire would remain inside.

“This is beyond acceptable insanity,” Desire muttered to himself as he sat up, covered himself with one free hand, and groped for a nonexistent pocket upon his chest. Hissing audibly, Desire dropped his hands to the ground, propped himself up to stand, and only then realized what else was in the room. Or rather, who else. “You have come to gloat, haven’t you.”

Desire turned his back towards the new comer and wrapped his arms around his knees, as if stuggling for the next cigarette to puff on. He ignored the great elephantine helmet that obscured his face; it was bronze and black and bone with large rotund lenses for eyes and a spine-like trunk that extended beneath where the maw should be. He ignored the black, robes that were decorated with red and golden tongues of flame. He ignored the red crystal that was tied around his neck, its’ glimmering and shining quality that was visible even in the distance or the pouch tied around his waist filled with the dusk that shaped dreams. “What is it that you want, Morpheus?” Desired hissed out as he flipped one hand through his hair to fix it, “Have you come to gloat? Amused that I would fall for a trap built by mortal wizards and self-proclaimed demon lords?”

“I have come to do no such thing,” Dream replied. He stood just outside the area of the chalk glyphs that surrounded the glass prison. His hands absent-mindedly held the crystal around his neck and rubbed his thumb against it’s surface. “I have noticed your glyph disappear from my gallery. Well, no. In truth, it was your twin sister, Despair who had noticed. And she had asked me to come search for you. There was no difficulty in doing so, considering the dreams that were being born in this household.”

“Despair?” Desire replied, a hint of surprise coating his words, “Despair was the first to notice my disappearance? How poetic.”

“Poetry has no place in this situation,” Dream gave no hint of emotion in his response. Desire stood up and walked towards the glass barrier. He did not care that he was naked. In fact, he never felt more comfortable, except perhaps when he had his robe. Pressing both hands against the glass, Desire slid his face against its surface and stared at Dream with what could only be described as a show of regret.

“Dream,” Desire whispered. Dream heard him nonetheless.

“Yes?”

“Will you free me?”

“You know the answer to that,” Dream replied and Desire slammed both fists against the glass as his heart screamed with growing anger. He slammed them down a second time, then pulled back to kick upon the glass. It did not shatter. Desire screamed at the top of his voice at his own brother, “You won’t help me! You will not! You can so easily slide one foot across the chalk and disturb the glyphs to free me but you won’t! You wanted this! You waited for this chance, didn’t you? All those years! Waiting! Waiting for a chance to humiliate me like this!”

“Calm yourself,” Dream merely replied.

“I will not be calm! I will show my rage and my anger! Destruction would have helped me! Despair would have come to rescue me! Delirium might even erase those pretty glyphs out of merely disinterest! But you… you of all the siblings would come here and tell me you will not save me!?!?”

“You know why,” Dream replied again, calmer still if that were even possible.

Desire spat at the glass and threw one last kick upon its surface. Then, he sat down on the floor and began to weep. His tears fell from his face and faded away into the scent of roses and white mist before even hitting the ground. He felt calmer. He felt the truth. His brother was right. There were laws. Their kind operated on such laws. Just as how the same said laws permitted men to contact them if need be. Permitted women to summon the Hecateae. Or the dead.

“Will you at least tell the others?” Desire asked his brother, having embraced the fact that these laws were not to be broken any time soon. “Will you tell them I am here?”

Dream began to fade away. But even as his amorphous form dissolved into the remnants of half-recollected memories and deja vu, his voice came and reminded Desire of the simplest fact about the Endless; they were family, and family always took care of each other in the end.

“You already know the answer to that.”

* *

The man called Roderick Burgess was sprawled on his bed.

His body was naked save the sweat that dotted his overweight and unsightly body as well as the thin translucent robe that he had wrapped around the still engorged shaft that contrastingly stood from the dark forest of damp hair between his legs. He stared at the ceiling, but failed to notice any of the numerous cracks and lines of wear that have announced the slow yet constant deterioration that had afflicted the plaster on his walls and ceiling. Nor did he notice that two days had passed since that late evening when his followers, his son and he finally finished the ritual that had been intended to capture Death… and caught something else instead.

Roderick Burgess realized, however, that he did not really mind that much the fact they caught something else. At least not at the moment. It had been quite some time since he had every felt this… virile. Or this… male.

He remembered the ritual they had cast. He remembered every detail and could not find where he had gone wrong. It was 1916 and Roderick knew that such rituals were never to be taken lightly. The Magdalene Grimoire could not have had the ritual wrong, that much he was certain. So it simply meant someone else must have made a mistake.

He closed his eyes and replayed the events in his mind:

“It is Midnight, it’s time,” his son Alex told him.

“This will be a triumph of the order,” Roderick told his son and reminded him sharply to refer to him as Magus when Alex called him his father. He then took his son with him to the ritual chamber where the glyphs had already been prepared. And where the components needed for the ritual had meticulously been gathered beforehand.

“I give you coin I made from a stone. I give you a song I stole from the dirt,” Roderick began the invocations, raising each appropriate component as he declared the words of power. He ignored the flickering fire light. He ignored his son’s half-hearted focus on the glyphs. “I give you a knife from under the hills. And a stick that I stuck through a dead man’s eye. I give you a claw,” Roderick produced a knife that gleamed in the darkness and began to slice his own left wrist open even while his hand held fast an old ashen feather that seemed to crumble the longer he held it, “I ripped from a rat. I give you a name and the name is lost. I give you the blood from out my vein, and a feather I pulled from an angel’s wing.” The words resonated in Roderick’s head. He felt their power grow like the warmth before a migraine.

“I call you with names, oh my lord, oh my lord. I summon you with poison and summon with pain. I open the way and I open the gates. Come!” Roderick declared and the gathered repeated the word over and over again. “Come!” they intoned in one unified voice. “Come!”

“Come!” Alex Burgess giggled to himself, remembering the sinful experimentation he had done upon his father while he was once fast asleep from too much ale.

Roderick Burgess’ eyes flew open upon realizing it was his son, Alex, who had made the ritual go wrong. And more frighteningly, Roderick realized he had no idea how he knew. All he did know for certain was that his only son, rather than focus on the coming entity of immense power during the invocations, found himself staring at his own father and imagining him in a lewd moment of self-inflicted bliss.

* *

Desire smiled to himself.

He sensed the coming of change. And he knew that his imprisonment was not to last for much longer. Though stripped of his many icons and implements of power, Desire was still ultimately Desire. The glyphs may have imprisoned him, but they did not successfully hinder all of Desire’s abilities. Desire knew all he had to do, was wait. He had already, after all, reached out to Roderick Burgess and set the events that were to transpire to lead to his own desires in motion.

* *

Alex Burgess had locked himself in his own room.

His nimble fingers flipped the part of the golden heart open. It clicked open like an old unoiled lock, then remained open until Alex either pushed it back towards its base, or flicked his wrist strong enough. When open, Alex noticed it had a small rough cylindrical stone. It reminded him of the millstone which his father used when he sharpened his knives. He was not certain, however, why the whole thing smelled of fresh roses, warm musk and salt.

Flick. The golden heart was opened once again. And Alex realized how cold the metal felt against his hand. He clicked it closed then brought the heart-shaped thing to his own chest, pressing its cold metal against the empty space between his nipples. Unlike his father, his chest was smooth and hairless. His pink nipples seemed to yearn to feel the cold metal. His fingers began to slide the metal heart against his chest and towards his stomach.

He hissed, breathing steadily against a nearly closed mouth, then brought the golden heart down til it danced inches from his belly button. He gasped and pulled it away, realizing he had been aroused by his own actions. And realized that impossibly, the golden heart was now silver. Silver and almost glowing. He clamped his legs together, as if trapping his now erect member and perhaps hoping the act trapped his growing lust as well.

Then the knocking came.

“Alex, open this door,” Roderick Burgess knocked heavily against the wooden door. His other hand gripped the cloth tightly, then almost as if in afterthought, Roderick rolled the cloth into a ball and stuffed it down his shirt. Gasping as the brush of it against his naked chest and nipples sent another wave of sensations through him. “Open this door or else.”

But when Alex failed to answer after Roderick knocked for the sixth time, the supposed Daemon king began shoving himself against the door until the wood and old locks began to groan. The wood gave way as Roderick pushed one final time. He stepped into the room to find it empty save the cabinet which was left open and lacking of clothes, the window which was left open and lacking of curtains and lastly, the bed which was empty for the boy was no longer there.

“Alex!!!!!!!!!!!” Roderick screamed out the window and hoped his son would hear his voice and return. But sadly, that was not the case to be.

* *

It was 1920.

A great war had risen. People from various countries bandied in arms to fight for battles they were not truly part of. And many deaths sprouted in many countries that may have never before known war.

Alex Burgess was still missing from his father’s sight. Roderick Burgess was now older but still remained as vibrant and excited for his success in capturing one of the Endless. And Desire remained still locked in his glass prison. The Order of Secret Mysteries had risen now to a membership of over a hundred people. And part of their practices now entailed the initiate women to present themselves personally to himself for what he claimed was saving them from curses and wee folk by using old rock salt, vinegar, numerous Tantric inspired positions which Roderick claimed, “Were intended to clear chakras, give the passages of other’s stories enough time to be read and absorbed, and ultimately grant these women immediate access to the cult.”

But even then, magic had its limits.

And so did man.

* *

It was two years ago when the number of people who sensed a strange detachment towards anything they cared for. The number steadily grew from a single name to extended families in barely one month’s time. No one knew what afflicted all these people. No one understood why they seemed to suddenly no longer care for their loved ones, for their lovers, or for themselves.

The public began to dub the sickness The Indifference.
And all hoped to find some cure someday.

* *

And inside his glass cage, two years since his initial capture, Desire felt the beginnings of a smile creep upon his heart. He sensed the shifting in the world’s acceptance of desire and knew that if the self-professed magus was ever to make a mistake, today it would be. But instead of confronting him directly, Desire knew all he had to do was wait. Wait and observe. Wait and understand what made humanity so different that it would have its own sense of individuality.

After all, no matter how one tries to spin things around, the thousands of children who had all failed to care and want would all eventually grow up someday. And the man who had imprisoned him, would begin to feel the coming of his sister, Death.

And when that happens, everything was finally going to be better.


- end of issue 3 -
Ultimate Desire
by Tobie Abad


Nikki Alfar
Tobie Abad
Gabby Lee
Andre Mischa Cleofe
Cathy delos Santos
PATINTERO WITH THE PANDA BEAR!
Visited Isha today at U.P. She was with her batch mates preparing for the upcoming traditional Lantern Parade this 15th of December. During a break, we decided to have some fun and played a few rounds of Patintero. Boy was it fun! Took some pictures of the place after the game.
Image hosted by Photobucket.com Had so much, medyo natuyuan ako ng pawis after. Hope I don't get sick! :-)

Sunday, December 11, 2005



I feel very very proudYes, I do. Thank you to Dean, Vinnie, Gerry, Nikki, Elbert, Jonas, Andrew, Jac, Quark, Camy, Ma-an and every one else who was part of Siglo: Passion! Thank you for allowing me to be part of something this huge and this beautiful.

A huge thank you also goes to my Mom and Dad, my panda bear Isha, Awie, Aldwin, Sam, Urim, Teddy, Wanggo and to everyone else who asked for my signatures. Sobrang pang pataba ng ego. (Wish I was able to take pictures, but photo-phobia still struck me that day. Hope to get copies of the group shots. And the other pics someday.)

Congratulations!!!
My most sincere congratulations to Alex and Kate!

Saturday, December 10, 2005

BOOK LAUNCH IN A FEW
Feeling iffy. Feeling shy. Feeling "what the hell is going on... am I really part of this" for some reason. Feeling a tad unwilling to show up. Feeling unsociable. Feeling frustrated. Feeling ironic. Feeling insecure. Feeling sleepy. Feeling lazy.

I hate feelings some times.

They can betray you. They can harass you. They can twist and distort a simple day into something stranger. They can make a simple exchange feel like a current of undertones.

But I guess it is better to have feelings that can be confusing, than to be numb and live a life without sensations.


(Artwork from a an artist I really admire. Luke Chueh does the most cute and disturbing art I've seen. Check out more of his stuff here.)

Friday, December 09, 2005

New Interview with Christophe Gans settles some things once and for all:

The interview was in a French magazine, but Boblecon1096 at the Silent Hill Forum was nice enough to offer up a translation... It seems kind of iffy in places, but eh, here it is:

PAGE 1
Silent Hill
You won’t escape
Adapted by Roger Avary and Roger Roberts after a story by Nicholas Boukhrief and Christophe Gans based on the popular Konami videogame, Silent Hill, (((co-produced, like the previous by Samuel Hadida (Necronomicon, True Romance, Resident Evil 1 and 2, Freeway, Nirvana and the coming soon movies Gypsy’s Curse and El Aura )))), profits from special effects and make-up from Patrick Tatopoulos and from one of the most interesting castings where we find familiar faces of fantasy movies like Alice Krige (Reign of Fire), Deborah Unger (Crash), Sean Bean (Boromir in Lord of the Rings), Laurie Holden (Marita Covarrubias in the X-Files) and Radha Mitchell ( Pitch Black ). This last one plays Rose, a woman that cannot accept the idea that her daughter is dying from a disease which doesn’t have any current treatment. Despite the protests of her husband, she runs away with her child to see a marabou. On her way, she goes across a portal that leads her in another reality and finds herself in the eerie and deserted town of Silent Hill. There, Sharon disappears and Rose follows what she thinks is the silhouette of her daughter. But she will come near many threatening creatures while a dark presence is haunting the area transforming anything it touches. The human townsfolk- what’s left of them- cannot run and have to battle uselessly against the darkness. Cybil, a police officer, teams up with Rose to help her cross the portal to the other side but Rose discovers that Sharon is only a pawn in a much more important game. To save her daughter, she will have to make an agreement with the Devil…

In bold on the left: After Crying Freeman and Brotherhood of the Wolf, Silent Hill is the third full-length Christophe Gans’s movie. It shows his passion for videogames which have given birth to many cinematographic adaptations like Resident Evil. This time, however, the project seems more challenging. A reason for Écran Fantastique to be on the filming set of a masterpiece that should be in theatres next year…
Under Eileen’s picture: Rose, the protagonist, is played by Radha Mitchell in this ambitious French production which is actually being filmed in Toronto.

PAGE 2
Under Maria’s picture: In order to save her daughter from a disease, Rose takes her car but looses her daughter in the eerie town of Silent Hill…

Are you a big videogame player?

Yes, a quarter of my life is on playing videogames.

Did you study this game with attention?

Actually, I played the fist game five years ago and I was on the middle of it when I called Samuel Hadida (the producer) to suggest making a movie about it. We passed the five next years talking about this project and it took a lot of time to convince the people from Konami about making a loyal movie to the game. The Silent Hill team is composed of three or four employees that are really attached to their works and accomplishment. They didn’t want someone to destroy their work. A lot of time passed convincing them that we were going to make the movie by respecting the rules of the game.

THE MYTH GAME
Did you try different methods to represent the darkness before opting for the numeric solution?

No, I saw Collateral, the Michael Mann movie and some moments, especially those who had a high image definition, succeeded in capturing the lightning; even the thinner ones surprised me. I was concerned about the way I was going to reproduce the darkness on screen so I can have a similar mood to the game where the character can see only with his lighter. We tried some shots with the photo director Dan Laustsen ( The League of Extraordinary Gentlemen, Darkness Falls, Brotherhood of the Wolf ) and we concluded that it will be interesting to work on high definition because we could obtain great elements that we could work with and darken with pleasure (:P). Like that, we find the game’s atmosphere where there are no shadows with a good well-defined image. I was also pleased to try the high definition for the first time. Of course, the rest of the movie, the foggy world and the real dimension, will be filmed on a normal roll. I think it is interesting to use the high definition for this specific dimension: the Darkness.

Elements inspired from other movies? Were you aware of the idea that by imitating the videogame, you were finding yourself copying movies that inspired the game?

Since I’m a big movie fan, I quickly saw the reference to Adrian Lynn’s Jacob’s Ladder when I played the first game. Especially in these two scenes: the infirmary room in the beginning of the game and the hospital sequence where we can see, in fact, the basis of the game. But I find that Silent Hill succeeded in creating a completely original world. So I wasn’t afraid in adapting it on screen and I’m pretty sure you won’t find anything of that superb Adrian Lynn movie. We all agree that Jacob’s Ladder is at the root of the game with other experimental movies like David Lynch’s movies. But Silent Hill is a creation so beautiful that it exists by itself without obvious references.

What are the challenges in turning videogames to movies for people who don’t know about the game?

It’s difficult of course. That is why we were three directors when we began to write the script. There was Roger Avary, director and scriptwriter, Nicolas Boukhrief, one of my friends, who is an excellent director but also an aficionado of videogames, and me. Here we are thinking, all the three of us, about the way we can make a movie that will satisfy the gamer public because we are on their side and we didn’t want to fail ourselves. Problem: how to make a movie for those who know the game and those who don’t at the same time? Silent Hill is a story even if it stays in the background most of the time. But if you play numerous times the fist game with attention then the second game and mostly the third one, you realize suddenly that the story has a great potential and that is what we are trying to explore in this movie.

Is this movie based on Silent Hill 2?

It’s the adaptation of Silent Hill 1 with some elements of SH3 that is the direct sequel of the first and with the look of SH2 that I appreciate on this theme. However, our goal is not to make three games in one movie. We are really trying to adapt the first game; we cannot resist the temptation to incorporate here and there elements of the 2nd and 3rd game though. When we read the strategy guide of the third game, we can see that the creator wanted to explain what happened in the first Silent Hill. It’s an interesting process (continues on…)

PAGE 3
because the first game seems spontaneous as a creation. But after that, we see that the creators tried to develop a real mythology. That is what we are going to realize in our movie: to stay absolutely loyal to the creator’s mythology that this last one tried to define from Silent Hill 2.
Under Eileen’s picture: A heroine fighting a town inhabited by worrying creatures.

THE LITTLE BLOODY MUSIC

Is it difficult to lead Radha Mitchell in the sequence you are actually filming?

It is interesting to create a sequence of suspense with a monster that does not move. Of course, the Hollywood fashion these days is rather non-stopping movements and high-vitaminized montages. I think that sometimes, it is interesting to do the complete opposite.

Why did you choose her?

It is a question of feeling. If you have played Silent Hill, you know that each character has his own poetry. They are sophisticated and crooked at the same time. We

“MOST OF THE TIME, A MOVIE BASED ON A GAME, EXPLOITS JUST THE TITLE AND DOES A MASSACRE…”
(Christophe Gans, director and scriptwriter)

always had that in mind during the casting. We weren’t looking for a star necessarily but for interesting comedians who developed their talents in independent movies like Alice Krige or Deborah Kara Unger. There are not well-known but we are sure they are going to bring something special to the movie. This one has been entirely financed by its title so why resist to the temptation of having a super casting? There is no need to take the people who are making the crowd scream at this hour. And when we see a great movie like Mulholland Drive by David Lynch, we doubt that the casting was done with any specific idea. It’s close to what we are trying to obtain here.

Will there be a lot of gore in this movie?

For me, Silent Hill is not a gore movie. It is more a disturbing one. I was afraid when I was playing because this game is constantly perturbing. We understand more or less what happened to that little girl and what they did to her. We desired to find this uneasiness in the movie but it is true that sometimes, it will be very gore.

Will the movie be rated G?

No, it’s impossible. There is gore sequences but also nudity. The pictures are disturbing, close to what we can imagine in the last Clive Barker. We are obviously not PG-13. I don’t have anything against these kinds of movies. It can happen that a movie be excellent even though it is PG-13 like The Others. Which is not even a PG-13, it is a G movie but that does not stop it from being scary. But our movie will probably not be in the same censure section. People who played the videogame know what it is about: a 10 year old girl immolated with fire. I don’t think that goes under a PG-13 rating.

How can we arrive in a balance between a beautiful picture and a seriously scary movie?

Difficult to say for the moment because I’m still on it and I can’t say if it is going to be as scary as the game. I’m doing anything I can so it can be it. It is difficult because we all know that the game is not only about beautiful images: there is the sound. The game is astonishing in the sound effect and the music. By the way, the music will be composed by Akira Yamaoka. He is the one from the games and I know that for all the fans across the world, it is an important element. His music is masterpiece. I used the original sh2 and sh3 music as a temporarily opening theme for the montage. It’s great because we know instantly if we got to something close to the game. Music is one of the essences of the game.

Explain to us the four dimensions of this world…

It is not just an idea in the game. It’s THE idea of the game. This one is built on many levels and I think the audience will like it because, on the intellectual plan, it is refreshing in its way on stacking up action and the different levels; the structure and the architecture. A big part of the game is about concept. The challenge with Silent Hill is a really difficult one because you can be in a world and suddenly you’re in another with the same structure as the previous one. We played a lot with this element in the movie.

And about creating the four looks?

Simple. We had 4 different versions of a same décor. This is important, because when you are adapting a videogame on screen, you must not just reproduce the story or the atmosphere but also the pleasure of playing the game. And in my opinion, I have not seen one single movie adapted from a videogame that gave me that feeling. And sometimes, a movie which is not a videogame adaptation, gives me that impression. Starship Troopers for example where I feel myself like inside a videogame. But most of the time, a movie based on a game, exploits just the title and does a massacre.

They don’t appreciate videogames as a form of art.

Exactly. I have an enormous respect for videogames. I sincerely believe that it is a form of art and I’m trying to reproduce Silent Hill as a game but also as the feeling I have when I’m playing it. It’s not easy to direct but I’m telling myself that, in the worst case, the movie will at least be respectful to the game’s roots.
According to you, is there any good movie based on a videogame?

For the moment, no.

PAGE 4

Are you going to take visual points from the game?

I can tell you that a part of the movie is filmed from a crane to reproduce the isometric points of view we find in the game. I began to tame this technique in Brotherhood of the Wolf for some sequences. In Silent Hill, I’m using it a lot. There are diving camera movements that twirl in all the directions and it was amusing to reproduce these effects. We have even conceived decors with removable sections just to have these crane movements and imitate those we see in the game. We went far away with that. In fact: we have 108 decors and outdoors for this movie. Since the movie lasts approximately 110 minutes, it gives us one décor/minute which is ambitious. Especially in a way where, usually, a movie is confined inside a house where it is not only one room that is filmed. But it is uncommon to have a whole movie that happens from a side to another of a whole town. It was a great challenge especially on the decoration.

How did you choose the decorator by the way?

Carole Spier (The Fly, eXistenZ, Naked Launch, Mimic ) is great and I loved her work so much during this last years, especially about what she did with David Cronenberg. I think she’s the right person and I was pleased to have her with me on this movie because it’s a dream project for a decorator. There were so many decors to build, so much scenes to link together! Sometimes, you will see three different locations that lay on the same movement. We were forced to do so because Silent Hill does not exist, especially with these 3 or 4 dimensions.

LOST IN THE DARK

Are you building the decors little by little?

Sometimes, I link a scene shot indoor with an outdoor that we have changed completely. All the combinations are possible but the movie has been precisely entirely storyboarded and we are following the drawings square by square or we will be lost. We must not only work on the different decors but also on those dimensions. The storyboard is awfully sharp. In fact he is as detailed as the boards used for a cartoon. You should see some of these drawings. There are exactly what is going to be on screen.

Does the decoration follow exactly what is in the game?

Precisely. My quote on this movie was: “follow the game”. We all appreciate it a lot. Of course, we had to adapt the decors sometime because those in game are 3-D and it is another thing to build for real. But we followed them closely. The colors and other details were meticulously reproduced. Being a fan of the game, I would have been really sad if I don’t find him on screen.

What did you have to change?

Something that should surprise some dabblers of the game is the story that is usually in the background of the game. It is now on the surface of the movie. But all this has a purpose. Or else, we would have just a character running for an hour and half. It’s impossible to not bring the story on the surface. But there are two rolls of film that contain exactly what’s in the game: a character, alone in the streets, alone in the town, alone in the dark (now now don’t get all excited). I wanted to reproduce two rolls according to my game experience. But that’s not all. There is all the Silent Hill mythology. We are finally going to understand what happened in that town.

HELL, PURGATORY AND PARADISE

Why women as main characters?

It’s true that there are practically only women. Difficult to say why. When you will see the movie, you will understand what I mean. By thinking of all the elements in the game, we realized (Roger Avary, Nicolas Boukhrief and me) that we had to deal with an entire feminine world. We decided to create a feminine dimension for Silent Hill. I cannot say more without spoiling the game, but I feel that a way to focus on Silent Hill is feminine. If you study the game, you find out that the hero, even though he’s a man, acts in a way usually associated to women. They have affection for their children, they are sensitive and they cry. Remove the masculine appearance and you have a feminine sensitivity. The movie turns around to what is a mother to her daughter. I really felt that while playing the four games. I took the decision to insist on that point while adapting Silent Hill. We will see what fans think of it.

Did Roger Avary write a large part of the script?

Like I said, we all wrote it; Roger, Nicolas and me. Then Roger Avary worked hard on the dialogues since he’s excellent on that. It was logical to work like this together.

What will a person that does not know the game will learn from the movie?

We put the story on the surface precisely for that: It is not a movie only for the fans. It’s a movie for a various audience. It is also one of the reasons we took an entire feminine cast. To create something attractive and sexy in a subtle way. You will see, it’s a movie that you can watch without knowing the game at all.

What’s your favourite scene in the movie?

It’s hard to say. I love some of them but I had to reproduce Hell and Purgatory in this movie. Darkness is Hell and the foggy world is Purgatory. I have also to make a scene that evokes Paradise. I think this one is my favourite. It’s short but it’s my representation of Paradise.

--------------
I can't wait to see this movie! And I might be able to watch the first few minutes (here's hoping!) thanks to a friend whom I shall keep unnamed for now for his own safety. Am terribly terribly excited that the director has that much respect for the game. As well as the fact that they're getting Akira Yamaoka to do the music!!! Yeeeeha!!!!!!!!

I will be waiting for you... in SILENT HILL!

Wednesday, December 07, 2005

article: Removing the XP GAINED midset
Written September , 2000 10:59PM
by tobie abad (http://surf.to/tobie)

Being a storyteller (gamemaster, referee, judge, rolemaster, narrator, dungeonmaster, et al) for nearly 15 years, I have gone through many roleplaying, storytelling and interactive storytelling games and each one I have played in had one thing in common: experience charts or tables.

Although there is nothing wrong with XP charts and tables, there are times when a gaming group finds themselves degenerating into a "How much XP did I gain?" group with their main focus becoming earning ENOUGH POINTS to get certain stats. Note that this even happens with groups that are not TWINKS. I have seen players struggling to rack up points to raise their Social stats, or buy new skills they never had, or simply reflect current changes in their character which were story-dependent.

And there are times that a maturation chart does not work. This holds true for games that have flashback sequences, non-linear approaches, and games that are played in varying time points. If you had 2 game sessions that contained a story that lasted four game days, and 2 game sessions that reflected the events of three weeks, why should the amount of experience points be the same? And even if not, why should the point rewards differ from down time and real time moments?

There are many ways to deal with this; ranging from devising your own experience point scheme, to adjusting the tables and so forth. Personally, I'd do away with the experience point system altogether. Why?

I don't see how they work with my storytelling approaches. I've had games that play into a flashback sequence that then touches into another shorter flashback. I've had games that are set in ten year intervals. I've had games that play forward, then suddenly halt midway for the players to assume the OTHER cast of NPCs who they are against, so they can see why the NPCs feel that way towards them.

I stretch the limits of storytelling approaches to touch on all perspectives. First to Third.

Why should playing one of the enemies for 90% of the gametime, for example, give the Character points to buy new traits? But the Player should be "rewarded" somehow right?

And do these character sheets really reflect the character well. Looking at a basic whitewolf character sheet, I do believe that every single person of at least college level would have ONE dot in everything. We all know a little bit of everything. Perhaps a lot of what we know are misconceptions. Or assumptions based on films. But with every pouch of errors, we do carry an ounce of truth.

Why should a Player take the whole game session to finally earn that single point in politics, when its common knowledge to have that dot?

What about when the storyteller makes use of flashback sequences or nonlinear storytelling. These actually encourage the removal of the XP GAINED mindset. After all, the game would simply be bogged down with unnecessary computations if one follows these maturation charts to the hilt.

I believe that the XP GAINED mindset is detrimental to the game. It makes one value the "points" of a character sheet more than the game itself. I don't believe that getting more points to adjust your character sheet is an adequate reward.

The Story and scenes itself in a game can be a reward.

Think, for a moment, that the game is a movie. Each time a player has his turn (See Scenes and Routines)he is given the limelight of the camera, with the movie focussing on his moment.

Wouldn't it be great to make sure that each game session, you get a wonderful moment of "camera time" with a major emotional/action packed/psychologically challenging moment?

A simple fight scene is treated like a Matrix-inspired duel? A seduction scene becomes as memorable as Basic Instinct's "chair sequence". A moment contemplating on the past turns into a full blown sequence of information and recollection like those done in Millenium and Profiler?

Getting the players interested in getting their "five minutes of fame" might seem difficult, but its not. Especially if you help them realise that points are not what makes the game fun. Its the way the story flows. And if the story allows their characters to shine, even for a moment... then they are getting the best out of the game.

Was Samuel Jackson really "worth seeing" in Episode One? Compare his appearance to that of other characters. Even Yoda's. Who earned their "limelight scene?"

But what about their "evolution" and "development" as characters, you ask?

The storyteller controls the world.
He controls the weather, the landscape, the mood, the climate, the overall environment. He also controls each and every other living or unliving thing in the world used in the game (and those outside if you play that sort of a game). He controls their mood, their memories, their emotions and experiences. The storyteller controls time, chance (excluding the dice... but not always) and the very laws of physics, relativity, and the unknown.

Why can't the storyteller control the chracter's development?

WAIT: before you start throwing pitchforks and the like, I didn't mean being in total control over what changes in the character sheet. I mean being an existing guide judge to the developments. You think that storywise, the character should learn the rudiments of martial arts in two days? Go for it. Give the points. The heck with computations. You want that elder vampire to learn with great difficulty how to use the cellular phone? Then reflect it by giving the points only when you believe the player roleplayed trying hard enough.

Let the game and the story reflect the traits that are increased.

Never let the mathematics of evolution and the genetics of pen and paper games bog down fantastic stories and games. If they can suspend disbelief in movies and tell us that a civilian learn to use a military rifle and fight hand to hand within a day, then why shouldn't our players' characters?

You want to have a game that focuses on the kill to advance the characters? Maybe you oughta stick with TSR.... or videogames. Not that they're bad, of course. Whatever worse for a game session should be used, after all, in the end.


Nikki Alfar
Tobie Abad
Gabby Lee
Andre Mischa Cleofe
Cathy delos Santos

Tuesday, December 06, 2005

CLEARER VIEWS, DIMMER VIEWS
Slowly, I get a better grasp of what's going on. But at the same time, I feel like in some ways things seem darker. Things seem to be more... muddled. I do hope things become easier to comprehend soon.

I feel lost. I feel like I'm on pause.
I feel like I'm told one thing, but expected to be something else.
And that I have to find some way to marry the two opposites into one single thing.

I probably shouldn't be typing all this here. Shouldn't be speaking out what's in my heart. And my head. But then again, I don't like pretending everything is okay. And I do believe things that want to work will work if given the chance. Or the effort. Or the time.

Please Lord, don't let me be wrong.

Sunday, December 04, 2005

GOT TO HEAR FROM YOU TODAY
Made me smile in a bitter-sweet way. It was really nice to hear from you.
And really hard to remain unemotionally reactive.

But yeah, it was nice to hear from you.
Wish I could've talked on the phone longer.
But I didn't have anything to say.

Saturday, December 03, 2005

IT DOESN'T REALLY HIT YOU TIL THE NEXT DAY
Image hosted by Photobucket.com
I Remember
Damien Rice

I remember it well
The first time that I saw
Your head around the door
'Cause mine stopped working

I remember it well
There was wet in your hair
I was stood in the stairs
And time stopped moving

I want you here tonight
I want you here
'Cause I can't believe what I found
I want you here tonight
I want you here
Nothing is taking me down, down, down...

I remember it well
Taxied out of a storm
To watch you perform
And my ships were sailing

I remember it well
I was stood in your line
And your mouth, your mouth, your mouth...

I want you here tonight
I want you here
'Cause I can't believe what I found
I want you here tonight
I want you here
Nothing is taking me down, down, down...

Except you my love. Except you my love...

Come all ye lost
Dive into moss
I hope that my sanity covers the cost
To remove the stain of my love
Paper mache?

Come all ye reborn
Blow off my horn
I'm driving real hard
This is love, this is porn
God will forgive me
But I, I whip myself with scorn, scorn

I wanna hear what you have to say about me
Hear if you're gonna live without me
I wanna hear what you want
I remember december
And I wanna hear what you have to say about me
Hear if you're gonna live without me
I wanna hear what you want
What the hell do you want?
---
Til then.

BELATED HAPPY BIRTHDAY TO MY SISTER, TRACY!


Image hosted by Photobucket.com

Yep, this is one gal with a ton of things to be proud of. She's a radio deejay, an events host, a model both on the ramp and in television, she can drive, she can sing, she can play the guitar. And that's just the other stuff about her! Smart, witty, beautiful and humble, she's truly someone who has a lot of things to be proud of! HAPPY BIRTHDAY, TRACY!!!!
*and please don't kill me for posting this very unflattering pic! hahaha! I love you.

Thursday, December 01, 2005

SIGLO: PASSION

Book launch this December 10, 6:00p.m. at Fully Booked, Greenhills.

Image hosted by Photobucket.com
Featuring works by Gerry Alanguilan, Carlo Vergara, Quark Henares and more. Saling-kit lang ako.

LinkWithin

Related Posts with Thumbnails